Killing an enemy with a Core Skill refunds % of its base Fury cost. Whirlwind periodically Pulls enemies to you.Įach point of Fury you generate while at Maximum Fury grants your next Core Skill % increased damage, up to %Įach point of Fury generated while at Maximum Fury grants Fortify.ĭamaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.Īfter Swapping weapons 6 times, gain Fortify. Reduces the Cooldown of Leap by seconds per enemy hit, up to a maximum of 9 seconds. Your Shout skills generate Fury per seconds while active.Īfter spending 100 Fury, your next Weapon Mastery Skill deals % increased damage. While Berserking you deal Fire Damage every second to surrounding enemies. While standing in Earthquakes, you gain 5% increased Damage Reduction Leap creates an Earthquake that deals Physical damage over 4 seconds. Whenever you deal direct damage while Berserking, inflict if the base damage dealt as additional Bleeding damage over 5 seconds. You gain Fury per second while Berserking. Lucky Hit: Direct damage against Bleeding enemies has up to a % chance to Stun them for 2 seconds. Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a % chance to summon an Ancient to perform the same Skill. While you are Healthy, you gain increased Crowd Control Duration.Ĭritical Strikes grant % Movement Speed for 1 second, up to 6 seconds.ĭiablo 4: All Barbarian Aspects and their locations You have increased Critical Strike Chance against Iniured enemies. While standing in the bubble players are Immune. When hit while not Healthy, a magical bubble is summoned around you for seconds. Thorns damage dealt has a chance to deal damage to all enemies around you. While Unstoppable and for 4 seconds after, you gain increased Movement Speed and can move freely through enemies. You have 20% increased Crowd Control Duration. Skills deal up to increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.īecoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. Restore resource of your Primary Resource when you Crowd Control an enemy.ĭeal increased damage while you have a Barrier active. This effect can only happen once every 30 seconds. While you have a Barrier active, there is a % chance to ignore incoming direct damage from Distant enemies.Īttacking enemies with a Basic Skill increases the damage of your next Core Skill cast by % up to 30%.ĭamaging an Elite enemy grants you a Barrier absorbing up to damage for 10 seconds. You Heal for Life per second for each Close enemy, up to Life per second. Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a % chance for that Crowd Control effect to spread to another unaffected enemy. You deal % increased damage to Stunned enemies. You gain % increased Armor for 4 seconds when you deal any form of damage, stacking up to %ĭeal % increased damage for each second you stand still, up to 30%.īasic Skills grant 20% Damage Reduction for seconds.ĭistant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. Diablo 4: All Generic Aspects and their locationsĬritical Strikes with Core Skills increase your Attack Speed by % for 5 seconds. As you get comfortable with your setup and learn how to mitigate its drawbacks with things like timing and positioning, you'll get a lot more value out of Aspects that amplify your build's strongest skills. While you could opt to use Aspects that cover some of your build's weaknesses, it's generally better to double down on your specializations. For example, if you're playing a Whirlwind Barbarian that uses lots of shout buffs, you'll likely be best off using Aspects like the Bold Chieftain's Aspect, the Aspect of Ancestral Echoes, the Aspect of Grasping Whirlwind, or the Aspect of the Dire Whirlwind. In a broader sense, though, we recommend finding and using Aspects that directly synergize with the core elements of the build you're using. Since developer Blizzard has put a lot of effort into creating tons of Aspects for players to experiment with, it's nigh impossible to try and pin down what the "best" Aspects are for each of the game's classes.
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